docs.unity3d.com
    显示 / 隐藏目录

    Class LensDistortion

    Inheritance
    Object
    VolumeComponent
    LensDistortion
    Inherited Members
    VolumeComponent.active
    VolumeComponent.OnEnable()
    VolumeComponent.OnDisable()
    VolumeComponent.Override(VolumeComponent, Single)
    VolumeComponent.SetAllOverridesTo(Boolean)
    VolumeComponent.GetHashCode()
    VolumeComponent.OnDestroy()
    VolumeComponent.Release()
    VolumeComponent.displayName
    VolumeComponent.parameters
    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [Serializable]
    [VolumeComponentMenuForRenderPipeline("Post-processing/Lens Distortion", new Type[]{typeof(UniversalRenderPipeline)})]
    public sealed class LensDistortion : VolumeComponent, IPostProcessComponent

    Fields

    center

    Declaration
    [Tooltip("Distortion center point. 0.5,0.5 is center of the screen")]
    public Vector2Parameter center
    Field Value
    Type Description
    Vector2Parameter

    intensity

    Declaration
    [Tooltip("Total distortion amount.")]
    public ClampedFloatParameter intensity
    Field Value
    Type Description
    ClampedFloatParameter

    scale

    Declaration
    [Tooltip("Controls global screen scaling for the distortion effect. Use this to hide screen borders when using high \"Intensity.\"")]
    public ClampedFloatParameter scale
    Field Value
    Type Description
    ClampedFloatParameter

    xMultiplier

    Declaration
    [Tooltip("Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.")]
    public ClampedFloatParameter xMultiplier
    Field Value
    Type Description
    ClampedFloatParameter

    yMultiplier

    Declaration
    [Tooltip("Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.")]
    public ClampedFloatParameter yMultiplier
    Field Value
    Type Description
    ClampedFloatParameter

    Methods

    IsActive()

    Declaration
    public bool IsActive()
    Returns
    Type Description
    Boolean
    Implements
    IPostProcessComponent.IsActive()

    IsTileCompatible()

    Declaration
    public bool IsTileCompatible()
    Returns
    Type Description
    Boolean
    Implements
    IPostProcessComponent.IsTileCompatible()
    返回到顶部
    Copyright © 2023 Unity Technologies — 商标和使用条款
    • 法律条款
    • 隐私政策
    • Cookie
    • 不要出售或分享我的个人信息
    • Your Privacy Choices (Cookie Settings)