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    Enum IntermediateTextureMode

    Controls when URP renders via an intermediate texture.

    Namespace: UnityEngine.Rendering.Universal
    Syntax
    public enum IntermediateTextureMode

    Fields

    Name Description Value
    Always

    Forces rendering via an intermediate texture, enabling compatibility with renderer features that do not declare their needed inputs, but can have a significant performance impact on some platforms.

    Auto

    Uses information declared by active Renderer Features to automatically determine whether to render through an intermediate texture or not.

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