Enum DebugVertexAttributeMode
Debug mode for displaying vertex attributes interpolated from vertex to pixel shader.
Namespace: UnityEngine.Rendering.Universal
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@12.1\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
public enum DebugVertexAttributeMode
Fields
| Name | Description | Value |
|---|---|---|
| Color | Display vertex color. |
|
| None | No vertex attribute debug. |
|
| Normal | Display normal. |
|
| Tangent | Display tangent. |
|
| Texcoord0 | Display texture coordinate 0. |
|
| Texcoord1 | Display texture coordinate 1. |
|
| Texcoord2 | Display texture coordinate 2. |
|
| Texcoord3 | Display texture coordinate 3. |