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    Enum DebugVertexAttributeMode

    Debug mode for displaying vertex attributes interpolated from vertex to pixel shader.

    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@12.1\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
    public enum DebugVertexAttributeMode

    Fields

    Name Description Value
    Color

    Display vertex color.

    None

    No vertex attribute debug.

    Normal

    Display normal.

    Tangent

    Display tangent.

    Texcoord0

    Display texture coordinate 0.

    Texcoord1

    Display texture coordinate 1.

    Texcoord2

    Display texture coordinate 2.

    Texcoord3

    Display texture coordinate 3.

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