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    Enum DebugPostProcessingMode

    Mode that controls if post-processing is allowed.

    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@12.1\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
    public enum DebugPostProcessingMode
    Remarks

    When "Auto" is used, post-processing can be either on or off, depending on other active debug modes.

    Fields

    Name Description Value
    Auto

    Post-processing is either on or off, depending on other debug modes.

    Disabled

    Post-processing disabled.

    Enabled

    Post-processing enabled.

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