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    Enum DebugMaterialValidationMode

    Debug mode for validating out-of-range values of different material channels.

    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@12.1\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
    public enum DebugMaterialValidationMode

    Fields

    Name Description Value
    Albedo

    Validate albedo values according to validation settings.

    Metallic

    Validate metallic values according to validation settings.

    None

    No material debug validation override.

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