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    Enum DebugLightingMode

    Debug modes for lighting.

    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@12.1\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
    public enum DebugLightingMode

    Fields

    Name Description Value
    LightingWithNormalMaps

    Display lighting result (including normal maps).

    LightingWithoutNormalMaps

    Display lighting result without applying normal maps.

    None

    No lighting debug mode.

    Reflections

    Display only reflections.

    ReflectionsWithSmoothness

    Display only reflections with smoothness.

    ShadowCascades

    Display shadow cascades using different colors.

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