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    Enum DebugFullScreenMode

    Debug mode for displaying intermediate render targets.

    Namespace: UnityEngine.Rendering.Universal
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@12.1\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
    public enum DebugFullScreenMode

    Fields

    Name Description Value
    AdditionalLightsShadowMap

    Display the shadow map from additional lights.

    Depth

    Display depth buffer contents.

    MainLightShadowMap

    Display the main shadow map.

    None

    No intermediate render target displayed.

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