Class RecursiveRendering
Recursive Rendering Volume Component. This component setups recursive rendering.
Inherited Members
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[Serializable]
[VolumeComponentMenu("Ray Tracing/Recursive Rendering (Preview)")]
public sealed class RecursiveRendering : VolumeComponent
Fields
enable
Enables recursive rendering.
Declaration
[Tooltip("Enable. Enables recursive rendering.")]
public BoolParameter enable
Field Value
Type | Description |
---|---|
BoolParameter |
layerMask
Layer mask used to include the objects for recursive rendering.
Declaration
[Tooltip("Layer Mask. Layer mask used to include the objects for recursive rendering.")]
public LayerMaskParameter layerMask
Field Value
Type | Description |
---|---|
LayerMaskParameter |
maxDepth
Defines the maximal recursion for rays.
Declaration
[Tooltip("Max Depth. Defines the maximal recursion for rays.")]
public ClampedIntParameter maxDepth
Field Value
Type | Description |
---|---|
ClampedIntParameter |
rayLength
This defines the maximal travel distance of rays.
Declaration
[Tooltip("Ray Length. This defines the maximal travel distance of rays.")]
public ClampedFloatParameter rayLength
Field Value
Type | Description |
---|---|
ClampedFloatParameter |