Enum FullScreenDebugMode
Full Screen Debug Mode.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false)]
public enum FullScreenDebugMode
Fields
| Name | Description | Value |
|---|---|---|
| ColorLog | Display Log of the color buffer. |
|
| ContactShadows | Display Contact Shadows buffer. |
|
| ContactShadowsFade | Display Contact Shadows fade. |
|
| DepthOfFieldCoc | Display Depth of Field circle of confusion. |
|
| DepthPyramid | Display the Depth Pyramid. |
|
| FinalColorPyramid | Display the final color pyramid for the frame. |
|
| LightCluster | Display ray tracing light cluster. |
|
| MaxLightingFullScreenDebug | Maximum Full Screen Lighting debug mode value (used internally). |
|
| MaxMaterialFullScreenDebug | Maximum Full Screen Material debug mode value (used internally). |
|
| MaxRenderingFullScreenDebug | Maximum Full Screen Rendering debug mode value (used internally). |
|
| MinLightingFullScreenDebug | Minimum Full Screen Lighting debug mode value (used internally). |
|
| MinMaterialFullScreenDebug | Minimum Full Screen Material debug mode value (used internally). |
|
| MinRenderingFullScreenDebug | Minimum Full Screen Rendering debug mode value (used internally). |
|
| MotionVectors | Display Motion Vectors. |
|
| NanTracker | Display NaNs. |
|
| None | No Full Screen debug mode. |
|
| PreRefractionColorPyramid | Displays the color pyramid before the refraction pass. |
|
| RayTracedGlobalIllumination | Display ray tracing global illumination. |
|
| RayTracedSubSurface | Display ray-traced sub-surface scattering. |
|
| RecursiveRayTracing | Display recursive ray tracing. |
|
| ScreenSpaceReflections | Display SCreen Space Reflections buffer. |
|
| ScreenSpaceShadows | Display Screen Space Shadows. |
|
| SSAO | Display Screen Space Ambient Occlusion buffer. |
|
| TransparencyOverdraw | Display Transparency Overdraw. |
|
| ValidateDiffuseColor | Display Diffuse Color validation mode. |
|
| ValidateSpecularColor | Display specular Color validation mode. |