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    Class RecursiveRendering

    Recursive Rendering Volume Component. This component setups recursive rendering.

    Inheritance
    Object
    VolumeComponent
    RecursiveRendering
    Inherited Members
    VolumeComponent.active
    VolumeComponent.OnEnable()
    VolumeComponent.OnDisable()
    VolumeComponent.Override(VolumeComponent, Single)
    VolumeComponent.SetAllOverridesTo(Boolean)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.OnDestroy()
    VolumeComponent.Release()
    VolumeComponent.displayName
    VolumeComponent.parameters
    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [Serializable]
    [VolumeComponentMenu("Ray Tracing/Recursive Rendering (Preview)")]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.10/manual/Ray-Tracing-Recursive-Rendering.html")]
    public sealed class RecursiveRendering : VolumeComponent

    Constructors

    RecursiveRendering()

    Default constructor for the recursive rendering volume component.

    Declaration
    public RecursiveRendering()

    Fields

    enable

    Enables recursive rendering.

    Declaration
    [Tooltip("Enable. Enables recursive rendering.")]
    public BoolParameter enable
    Field Value
    Type Description
    BoolParameter

    layerMask

    Layer mask used to include the objects for recursive rendering.

    Declaration
    [Tooltip("Layer Mask. Layer mask used to include the objects for recursive rendering.")]
    public LayerMaskParameter layerMask
    Field Value
    Type Description
    LayerMaskParameter

    maxDepth

    Defines the maximal recursion for rays.

    Declaration
    [Tooltip("Max Depth. Defines the maximal recursion for rays.")]
    public ClampedIntParameter maxDepth
    Field Value
    Type Description
    ClampedIntParameter

    minSmoothness

    Minmal smoothness for reflection rays. If the surface has a smoothness value below this threshold, a reflection ray will not be case and it will fallback on other techniques.

    Declaration
    [Tooltip("Minmal Smoothness for Reflection. If the surface has a smoothness value below this threshold, a reflection ray will not be case and it will fallback on other techniques.")]
    public ClampedFloatParameter minSmoothness
    Field Value
    Type Description
    ClampedFloatParameter

    rayLength

    This defines the maximal travel distance of rays.

    Declaration
    [Tooltip("Ray Length. This defines the maximal travel distance of rays. High value have performance impact.")]
    public ClampedFloatParameter rayLength
    Field Value
    Type Description
    ClampedFloatParameter
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