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    Struct FrameSettingsOverrideMask

    BitField that state which element is overridden.

    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [Serializable]
    public struct FrameSettingsOverrideMask

    Fields

    mask

    Gets the underlying BitArray HDRP uses to store the override mask and thus specific which field is overridden or not. Note: BitArray128 is implements IBitArray and therefore has the scripting API described below. It is recomended to use the interface as the exact BitArray con evolve from one version of the package to another as the we need more capacity here.

    Declaration
    [SerializeField]
    public BitArray128 mask
    Field Value
    Type Description
    BitArray128
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