docs.unity3d.com
    显示 / 隐藏目录

    Enum DebugMipMapModeTerrainTexture

    Terrain mip map debug mode.

    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1)]
    public enum DebugMipMapModeTerrainTexture

    Fields

    Name Description Value
    Control

    Control debug.

    Layer0

    Layer 0 debug.

    Layer1

    Layer 1 debug.

    Layer2

    Layer 2 debug.

    Layer3

    Layer 3 debug.

    Layer4

    Layer 4 debug.

    Layer5

    Layer 5 debug.

    Layer6

    Layer 6 debug.

    Layer7

    Layer 7 debug.

    返回到顶部
    Copyright © 2023 Unity Technologies — 商标和使用条款
    • 法律条款
    • 隐私政策
    • Cookie
    • 不要出售或分享我的个人信息
    • Your Privacy Choices (Cookie Settings)