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    Enum SimulationTimeSyncState

    Describes the state of Simulation in relation to the current time in the session recording Timeline

    Namespace: Unity.MARS.Recording
    Syntax
    public enum SimulationTimeSyncState

    Fields

    Name Description Value
    NoTimeline

    Simulation is not using a Timeline

    OutOfSync

    The state of Simulation does not reflect the current time in the Timeline, and Simulation is primed to restart

    Synced

    The state of Simulation reflects the current time in the Timeline

    Syncing

    Simulation has restarted and is running until it has reached the time in the Timeline at the moment of restart

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