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    Class HierarchyTreeView

    Tree view GUI for the MARS Simulation View hierarchy Hierarchy to tree view starting code brought from

    Inheritance
    Object
    TreeView
    HierarchyTreeView
    Inherited Members
    TreeView.Reload()
    TreeView.Repaint()
    TreeView.GetCellRectForTreeFoldouts(Rect)
    TreeView.GetRowRect(Int32)
    TreeView.GetRows()
    UnityEditor.IMGUI.Controls.TreeView.FindRows(System.Collections.Generic.IList<System.Int32>)
    TreeView.FindItem(Int32, TreeViewItem)
    UnityEditor.IMGUI.Controls.TreeView.GetFirstAndLastVisibleRows(System.Int32, System.Int32)
    TreeView.ExpandAll()
    TreeView.CollapseAll()
    TreeView.SetExpandedRecursive(Int32, Boolean)
    TreeView.SetExpanded(Int32, Boolean)
    UnityEditor.IMGUI.Controls.TreeView.SetExpanded(System.Collections.Generic.IList<System.Int32>)
    TreeView.GetExpanded()
    TreeView.IsExpanded(Int32)
    TreeView.GetSelection()
    UnityEditor.IMGUI.Controls.TreeView.SetSelection(System.Collections.Generic.IList<System.Int32>)
    UnityEditor.IMGUI.Controls.TreeView.SetSelection(System.Collections.Generic.IList<System.Int32>, UnityEditor.IMGUI.Controls.TreeViewSelectionOptions)
    TreeView.IsSelected(Int32)
    TreeView.HasSelection()
    TreeView.HasFocus()
    TreeView.SetFocus()
    TreeView.SetFocusAndEnsureSelectedItem()
    TreeView.SelectionClick(TreeViewItem, Boolean)
    TreeView.BeginRename(TreeViewItem)
    TreeView.BeginRename(TreeViewItem, Single)
    TreeView.EndRename()
    TreeView.FrameItem(Int32)
    TreeView.OnGUI(Rect)
    TreeView.SelectAllRows()
    TreeView.GetFoldoutIndent(TreeViewItem)
    TreeView.GetContentIndent(TreeViewItem)
    UnityEditor.IMGUI.Controls.TreeView.SortItemIDsInRowOrder(System.Collections.Generic.IList<System.Int32>)
    UnityEditor.IMGUI.Controls.TreeView.CenterRectUsingSingleLineHeight(UnityEngine.Rect)
    UnityEditor.IMGUI.Controls.TreeView.AddExpandedRows(UnityEditor.IMGUI.Controls.TreeViewItem, System.Collections.Generic.IList<UnityEditor.IMGUI.Controls.TreeViewItem>)
    TreeView.SingleClickedItem(Int32)
    TreeView.ContextClickedItem(Int32)
    TreeView.ContextClicked()
    TreeView.ExpandedStateChanged()
    TreeView.SearchChanged(String)
    TreeView.KeyEvent()
    TreeView.CanMultiSelect(TreeViewItem)
    TreeView.CanRename(TreeViewItem)
    UnityEditor.IMGUI.Controls.TreeView.RenameEnded(UnityEditor.IMGUI.Controls.TreeView.RenameEndedArgs)
    UnityEditor.IMGUI.Controls.TreeView.CanStartDrag(UnityEditor.IMGUI.Controls.TreeView.CanStartDragArgs)
    UnityEditor.IMGUI.Controls.TreeView.SetupDragAndDrop(UnityEditor.IMGUI.Controls.TreeView.SetupDragAndDropArgs)
    UnityEditor.IMGUI.Controls.TreeView.HandleDragAndDrop(UnityEditor.IMGUI.Controls.TreeView.DragAndDropArgs)
    TreeView.CanBeParent(TreeViewItem)
    TreeView.CanChangeExpandedState(TreeViewItem)
    TreeView.DoesItemMatchSearch(TreeViewItem, String)
    TreeView.BeforeRowsGUI()
    TreeView.AfterRowsGUI()
    TreeView.RefreshCustomRowHeights()
    TreeView.GetCustomRowHeight(Int32, TreeViewItem)
    TreeView.GetRenameRect(Rect, Int32, TreeViewItem)
    TreeView.CommandEventHandling()
    UnityEditor.IMGUI.Controls.TreeView.SetupParentsAndChildrenFromDepths(UnityEditor.IMGUI.Controls.TreeViewItem, System.Collections.Generic.IList<UnityEditor.IMGUI.Controls.TreeViewItem>)
    TreeView.SetupDepthsFromParentsAndChildren(TreeViewItem)
    TreeView.CreateChildListForCollapsedParent()
    UnityEditor.IMGUI.Controls.TreeView.IsChildListForACollapsedParent(System.Collections.Generic.IList<UnityEditor.IMGUI.Controls.TreeViewItem>)
    TreeView.getNewSelectionOverride
    TreeView.foldoutOverride
    TreeView.state
    TreeView.multiColumnHeader
    TreeView.rootItem
    TreeView.isInitialized
    TreeView.treeViewRect
    TreeView.baseIndent
    TreeView.foldoutWidth
    TreeView.extraSpaceBeforeIconAndLabel
    TreeView.customFoldoutYOffset
    TreeView.columnIndexForTreeFoldouts
    TreeView.useScrollView
    TreeView.depthIndentWidth
    TreeView.showAlternatingRowBackgrounds
    TreeView.showBorder
    TreeView.showingHorizontalScrollBar
    TreeView.showingVerticalScrollBar
    TreeView.cellMargin
    TreeView.totalHeight
    TreeView.rowHeight
    TreeView.treeViewControlID
    TreeView.isDragging
    TreeView.hasSearch
    TreeView.searchString
    Namespace: Unity.MARS
    Syntax
    public class HierarchyTreeView : TreeView

    Constructors

    HierarchyTreeView(TreeViewState, HierarchyState, Boolean, Boolean)

    Declaration
    public HierarchyTreeView(TreeViewState treeViewState, HierarchyState hierarchyState, bool isEnvironmentHierarchy, bool needsStateCached)
    Parameters
    Type Name Description
    TreeViewState treeViewState
    HierarchyState hierarchyState
    Boolean isEnvironmentHierarchy
    Boolean needsStateCached

    Properties

    horizontalOffset

    Offset for tree view GUI drawing, used for horizontal scrolling

    Declaration
    public float horizontalOffset { get; protected set; }
    Property Value
    Type Description
    Single

    MaxHeight

    Declaration
    public float MaxHeight { get; set; }
    Property Value
    Type Description
    Single

    selectedRowY

    Declaration
    public float selectedRowY { get; set; }
    Property Value
    Type Description
    Single

    Methods

    BuildRoot()

    Declaration
    protected override TreeViewItem BuildRoot()
    Returns
    Type Description
    TreeViewItem
    Overrides
    TreeView.BuildRoot()

    BuildRows(TreeViewItem)

    Declaration
    protected override IList<TreeViewItem> BuildRows(TreeViewItem treeRoot)
    Parameters
    Type Name Description
    TreeViewItem treeRoot
    Returns
    Type Description
    IList<TreeViewItem>
    Overrides
    TreeView.BuildRows(TreeViewItem)

    CacheState()

    Declaration
    public void CacheState()

    DoubleClickedItem(Int32)

    Declaration
    protected override void DoubleClickedItem(int id)
    Parameters
    Type Name Description
    Int32 id
    Overrides
    TreeView.DoubleClickedItem(Int32)

    DrawScrollingTreeView(Vector2, ref Boolean, Boolean)

    Declaration
    public Vector2 DrawScrollingTreeView(Vector2 scrollPosition, ref bool scrollToSelected, bool enabled)
    Parameters
    Type Name Description
    Vector2 scrollPosition
    Boolean scrollToSelected
    Boolean enabled
    Returns
    Type Description
    Vector2

    Finalize()

    Declaration
    protected void Finalize()

    GetAncestors(Int32)

    Declaration
    protected override IList<int> GetAncestors(int id)
    Parameters
    Type Name Description
    Int32 id
    Returns
    Type Description
    IList<Int32>
    Overrides
    TreeView.GetAncestors(Int32)

    GetDescendantsThatHaveChildren(Int32)

    Declaration
    protected override IList<int> GetDescendantsThatHaveChildren(int id)
    Parameters
    Type Name Description
    Int32 id
    Returns
    Type Description
    IList<Int32>
    Overrides
    TreeView.GetDescendantsThatHaveChildren(Int32)

    PingObjects(Transform[])

    Declaration
    public static void PingObjects(Transform[] selection)
    Parameters
    Type Name Description
    Transform[] selection

    RestoreState()

    Declaration
    public void RestoreState()

    RowGUI(TreeView.RowGUIArgs)

    Declaration
    protected override void RowGUI(TreeView.RowGUIArgs args)
    Parameters
    Type Name Description
    TreeView.RowGUIArgs args
    Overrides
    UnityEditor.IMGUI.Controls.TreeView.RowGUI(UnityEditor.IMGUI.Controls.TreeView.RowGUIArgs)

    SelectionChanged(IList<Int32>)

    Declaration
    protected override void SelectionChanged(IList<int> selectedIds)
    Parameters
    Type Name Description
    IList<Int32> selectedIds
    Overrides
    UnityEditor.IMGUI.Controls.TreeView.SelectionChanged(System.Collections.Generic.IList<System.Int32>)

    UnsetPing()

    Declaration
    public static void UnsetPing()
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