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    Class HandleUtils

    Inheritance
    Object
    HandleUtils
    Namespace: Unity.MARS
    Syntax
    public static class HandleUtils

    Methods

    CircleHandleCap(Vector3, Quaternion, Boolean)

    Draw a noninteractive circle handle.

    Declaration
    public static void CircleHandleCap(Vector3 position, Quaternion rotation, bool constantSize = true)
    Parameters
    Type Name Description
    Vector3 position

    The position of the handle in the space of Handles.matrix.

    Quaternion rotation

    The rotation of the handle in the space of Handles.matrix.

    Boolean constantSize

    If true, draw this handle at constant screen size.

    ConeHandleCap(Vector3, Quaternion, Boolean)

    Draw a noninteractive cone handle.

    Declaration
    public static void ConeHandleCap(Vector3 position, Quaternion direction, bool constantSize = true)
    Parameters
    Type Name Description
    Vector3 position

    The position of the handle in the space of Handles.matrix.

    Quaternion direction

    The direction of the cone in the space of Handles.matrix.

    Boolean constantSize

    If true, draw this handle at constant screen size.

    CubeHandleCap(Vector3, Quaternion, Boolean)

    Draw a noninteractive cube handle.

    Declaration
    public static void CubeHandleCap(Vector3 position, Quaternion rotation, bool constantSize = true)
    Parameters
    Type Name Description
    Vector3 position

    The position of the handle in the space of Handles.matrix.

    Quaternion rotation

    The rotation of the handle in the space of Handles.matrix.

    Boolean constantSize

    If true, draw this handle at constant screen size.

    DrawDottedLine(Vector3, Vector3, Single)

    Draw a dotted line from startPosition to endPosition.

    Declaration
    public static void DrawDottedLine(Vector3 startPosition, Vector3 endPosition, float screenSpaceSize = 2F)
    Parameters
    Type Name Description
    Vector3 startPosition

    Start position of the line.

    Vector3 endPosition

    End position of the line.

    Single screenSpaceSize

    The size in pixels for the lengths of the line segments and the gaps between them.

    DrawLine(Vector3, Vector3)

    Draw a thick (anti-aliased) line between two points.

    Declaration
    public static void DrawLine(Vector3 startPosition, Vector3 endPosition)
    Parameters
    Type Name Description
    Vector3 startPosition

    Start position of the line.

    Vector3 endPosition

    End position of the line.

    DrawXZPlaneRect(Vector3, Vector2)

    Draw a wire-frame rectangle on the XZ plane in the space of Handles.matrix.

    Declaration
    public static void DrawXZPlaneRect(Vector3 center, Vector2 extents)
    Parameters
    Type Name Description
    Vector3 center

    The center of the rectangle in the space of Handles.matrix

    Vector2 extents

    The width and height of the rectangle.

    FreeMoveHandle(Vector3)

    Draw an unconstrained movement handle.

    Declaration
    public static Vector3 FreeMoveHandle(Vector3 position)
    Parameters
    Type Name Description
    Vector3 position

    The position of the handle in the space of Handles.matrix.

    Returns
    Type Description
    Vector3

    The new value modified by the user's interaction with the handle.

    Label(Vector3, String)

    Make a text label positioned in 3D space.

    Declaration
    public static void Label(Vector3 position, string text)
    Parameters
    Type Name Description
    Vector3 position

    Position in 3D space as seen from the current handle camera.

    String text

    Text to display on the label.

    Slider(Vector3, Vector3)

    Draw a 3D slider that moves along one axis.

    Declaration
    public static Vector3 Slider(Vector3 position, Vector3 direction)
    Parameters
    Type Name Description
    Vector3 position

    The position of the current point in the space of Handles.matrix.

    Vector3 direction

    The direction axis of the slider in the space of Handles.matrix.

    Returns
    Type Description
    Vector3

    The new value modified by the user's interaction with the handle. If the user has not moved the handle, it will return the position value passed into the function.

    Slider2D(Vector3, Vector3, Vector3)

    Draw a 3D slider that moves along two axes.

    Declaration
    public static Vector3 Slider2D(Vector3 position, Vector3 slideDirection1, Vector3 sliderDirection2)
    Parameters
    Type Name Description
    Vector3 position

    The position of the current point in the space of Handles.matrix.

    Vector3 slideDirection1

    The first axis of the slider's plane of movement in the space of Handles.matrix.

    Vector3 sliderDirection2

    The second axis of the slider's plane of movement in the space of Handles.matrix.

    Returns
    Type Description
    Vector3

    The new value modified by the user's interaction with the handle. If the user has not moved the handle, it will return the position value passed into the function.

    Slider2D(Vector3, Vector3, Vector3, Int32)

    Draw a 3D slider that moves along two axes.

    Declaration
    public static Vector3 Slider2D(Vector3 position, Vector3 slideDirection1, Vector3 sliderDirection2, int id)
    Parameters
    Type Name Description
    Vector3 position

    The position of the current point in the space of Handles.matrix.

    Vector3 slideDirection1

    The first axis of the slider's plane of movement in the space of Handles.matrix.

    Vector3 sliderDirection2

    The second axis of the slider's plane of movement in the space of Handles.matrix.

    Int32 id

    A control id to be used for the slider instead of allowing it to be auto generated.

    Returns
    Type Description
    Vector3

    The new value modified by the user's interaction with the handle. If the user has not moved the handle, it will return the position value passed into the function.

    SphereHandleCap(Vector3, Boolean)

    Draw a noninteractive sphere handle.

    Declaration
    public static void SphereHandleCap(Vector3 position, bool constantSize = true)
    Parameters
    Type Name Description
    Vector3 position

    The position of the handle in the space of Handles.matrix.

    Boolean constantSize

    If true, draw this handle at constant screen size.

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