Version: 2023.2
public static void SetDescriptor (UIElements.DropdownMenu menu, UIElements.DropdownMenuDescriptor descriptor);

参数

menu The menu to add a descriptor to.
descriptor The menu features descriptor to add to a menu.

描述

Adds a descriptor to a dropdown menu.

using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;

public class ContextMenuWindow : EditorWindow { [MenuItem("My/Context Menu Window")] static void ShowMe() => GetWindow<ContextMenuWindow>();

void CreateGUI() { var contextMenuContainer = new VisualElement(); contextMenuContainer.style.flexGrow = 1; contextMenuContainer.AddManipulator(new ContextualMenuManipulator(e => { e.menu.SetDescriptor(new DropdownMenuDescriptor() { title = "My Action Menu" });

e.menu.AppendAction("Action 1", a => Debug.Log("Action 1 Works"), DropdownMenuAction.AlwaysEnabled); }));

rootVisualElement.Add(contextMenuContainer); } }