commandBuffer | 要执行的 CommandBuffer。 |
queueType | 描述应在其上执行所提供的 CommandBuffer 的异步计算队列。 |
对异步计算队列调度命令缓冲区的执行。传入的 ComputeQueueType 会确定队列顺序。
请注意,命令缓冲区中的所有命令都需要是适合在异步计算队列上执行的类型。如果缓冲区包含任何不合适的命令,则 Unity 会记录错误并在编辑器控制台窗口中显示。CommandBuffer 可以对异步计算队列使用的命令有:
CommandBuffer.BeginSample
CommandBuffer.BuildRayTracingAccelerationStructure
CommandBuffer.CopyCounterValue
CommandBuffer.CopyTexture
CommandBuffer.CreateGraphicsFence
CommandBuffer.DisableShaderKeyword
CommandBuffer.DispatchCompute
CommandBuffer.EnableShaderKeyword
CommandBuffer.EndSample
CommandBuffer.GetTemporaryRT
CommandBuffer.GetTemporaryRTArray
CommandBuffer.IssuePluginEvent
CommandBuffer.ReleaseTemporaryRT
CommandBuffer.SetComputeBufferData
CommandBuffer.SetComputeBufferParam
CommandBuffer.SetComputeFloatParam
CommandBuffer.SetComputeFloatParams
CommandBuffer.SetComputeIntParam
CommandBuffer.SetComputeIntParams
CommandBuffer.SetComputeMatrixArrayParam
CommandBuffer.SetComputeMatrixParam
CommandBuffer.SetComputeTextureParam
CommandBuffer.SetComputeVectorParam
CommandBuffer.SetComputeVectorArrayParam
CommandBuffer.SetGlobalBuffer
CommandBuffer.SetGlobalColor
CommandBuffer.SetGlobalFloat
CommandBuffer.SetGlobalFloatArray
CommandBuffer.SetGlobalInt
CommandBuffer.SetGlobalMatrix
CommandBuffer.SetGlobalMatrixArray
CommandBuffer.SetGlobalTexture
CommandBuffer.SetGlobalVector
CommandBuffer.SetGlobalVectorArray
CommandBuffer.WaitOnGraphicsFence
系统保证这些命令都在同一队列上执行。如果目标平台不支持异步计算队列,则 Unity 会将工作分发到图形队列。
另请参阅:SystemInfo.supportsAsyncCompute、GPUFence、CommandBuffer。