Version: 2023.2

RayTracingShader.SetAccelerationStructure

切换到手册
public void SetAccelerationStructure (int nameID, Rendering.RayTracingAccelerationStructure accelerationStructure);
public void SetAccelerationStructure (string name, Rendering.RayTracingAccelerationStructure accelerationStructure);

参数

name 设置的 RayTracingAccelerationStructure 的名称。
nameID The ID of the RayTracingAccelerationStructure as given by Shader.PropertyToID.
accelerationStructure RayTracingAccelerationStructure 设置成的值。

描述

RayTracingShaderRayTracingAccelerationStructure 属性设置此值。

The RayTracingAccelerationStructure you specify as an argument is globally visible in all ray tracing shader types (e.g. closest hit, any hit, miss, etc.).