Version: 2023.2

RayTracingShader.SetAccelerationStructure

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public void SetAccelerationStructure (int nameID, Rendering.RayTracingAccelerationStructure accelerationStructure);
public void SetAccelerationStructure (string name, Rendering.RayTracingAccelerationStructure accelerationStructure);

参数

name 设置的 RayTracingAccelerationStructure 的名称。
nameID The ID of the RayTracingAccelerationStructure as given by Shader.PropertyToID.
accelerationStructure 将 RayTracingAccelerationStructure 设置成的值。

描述

为 RayTracingShader 的 RayTracingAccelerationStructure 属性设置此值。

The RayTracingAccelerationStructure you specify as an argument is globally visible in all ray tracing shader types (e.g. closest hit, any hit, miss, etc.).