| mesh | 要绘制的 Mesh。 | 
| submeshIndex | Which subset of the mesh to draw. This only applies to meshes that are composed of several materials. | 
| material | 要使用的 Material。 | 
| shaderPass | 要使用着色器的哪个通道,或选择 -1,表示渲染所有通道。 | 
| properties | Additional Material properties to apply onto the Material just before this Mesh is drawn. See MaterialPropertyBlock. | 
| bufferWithArgs | GPU 缓冲区包含相应的参数,指示要绘制此网格的实例数。 | 
| argsOffset | 缓冲区中的字节偏移,绘制参数起始位置。 | 
添加“通过间接实例化绘制网格”命令。