| lodBias | 细节级别切换距离的全局乘数。 |
| maximumLODLevel | 最大细节级别。所有细节级别组。 |
| setDirty | If true, marks all views as dirty. |
Sets the lodBias and maximumLODLevel at the same time.
If you pass in true for the setDirty parameter, Unity refreshes all views.
Additional resources: lodBias, maximumLODLevel.