Version: 2023.2

PlayerSettings.GetScriptingDefineSymbols

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public static string GetScriptingDefineSymbols (Build.NamedBuildTarget buildTarget);

参数

buildTarget The NamedBuildTarget.

返回

string A string containing the symbols for the given build target name.

描述

Gets the user-specified symbols for script compilation for the build target you select.


public static void GetScriptingDefineSymbols (Build.NamedBuildTarget buildTarget, out string[] defines);

参数

buildTarget The NamedBuildTarget.
defines A string array where Unity stores the symbols for the given build target name.

描述

Gets the user-specified symbols for script compilation for the build target you select.