other | 该碰撞中涉及的其他 Collider。 |
当 Collider other
已停止接触该触发器时调用 OnTriggerExit。
This message is sent to the trigger and the collider that touches the trigger. Note: Trigger events are only sent if one of the colliders also has a rigidbody attached. Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. Deactivating or destroying a Collider while it is inside a trigger volume will not register an on exit event.
// Destroy everything that leaves the trigger
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnTriggerExit(Collider other) { Destroy(other.gameObject); } }
OnTriggerExit 可以作为协同程序使用 - 在函数中使用 yield 语句即可。