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脚本 API
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脚本 API
Version:
2023.2
2023.2
2023.1
2022.3
2022.2
2022.1
2021.3
2021.2
2021.1
2020.3
2020.2
2020.1
2019.4
2019.3
2019.2
2019.1
2018.4
2018.3
2018.2
2018.1
2017.4
2017.3
2017.2
2017.1
5.6
包含此页的版本:
不含此页的版本:
受支持
旧版
Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormatUtility
.ComputeMipChainSize
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public static uint
ComputeMipChainSize
(int
width
, int
height
,
Experimental.Rendering.GraphicsFormat
format
, int
mipCount
= -1);
public static uint
ComputeMipChainSize
(int
width
, int
height
,
TextureFormat
format
, int
mipCount
= -1);
public static uint
ComputeMipChainSize
(int
width
, int
height
, int
depth
,
Experimental.Rendering.GraphicsFormat
format
, int
mipCount
= -1);
public static uint
ComputeMipChainSize
(int
width
, int
height
, int
depth
,
TextureFormat
format
, int
mipCount
= -1);
参数
mipCount
Total number of mip levels to calculate. A value of -1 means Unity calculates the entire mip chain.
描述
Computes the memory size in bytes for a chain of mipmaps.