changeTile | 要交换的瓦片。 |
newTile | 要交换为的瓦片。 |
// Change all occurences of tileA into tileB using UnityEngine; using UnityEngine.Tilemaps;
public class ExampleClass : MonoBehaviour { public TileBase tileA; public TileBase tileB;
void Start() { Tilemap tilemap = GetComponent<Tilemap>(); tilemap.SwapTile(tileA, tileB); } }