Version: 2023.1

ShaderUtil.CreateComputeShaderAsset

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public static ComputeShader CreateComputeShaderAsset (AssetImporters.AssetImportContext context, string source);

参数

context The context object the asset system uses to register shader dependencies.
source The string that contains a shader written in HLSL code.

描述

Creates a new ComputeShader object from the provided source code string. You can use this method alongside the ScriptedImporter to create custom compute shader generation tools in the Editor.