Version: 2023.1

Rigidbody.GetAccumulatedForce

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public Vector3 GetAccumulatedForce (float step= Time.fixedDeltaTime);

参数

step The timestep of the next physics simulation.

返回

Vector3 Accumulated force expressed in ForceMode.Force.

描述

Returns the force that the Rigidbody has accumulated before the simulation step.

The accumulated force is reset during each physics simulation step.

using UnityEngine;

public class AddForceScript : MonoBehaviour { private Rigidbody rigidbody;

void Start() { rigidbody = GetComponent<Rigidbody>(); rigidbody.useGravity = false; }

private void FixedUpdate() { rigidbody.AddForce(Vector3.up * 10f, ForceMode.Impulse); var accumulatedForce = rigidbody.GetAccumulatedForce(); rigidbody.AddForce(accumulatedForce * -1f, ForceMode.Force); } }

In this example, the Rigidbody doesn't move.