name | 设置的 RayTracingAccelerationStructure 的名称。 |
nameID | The ID of the RayTracingAccelerationStructure as given by Shader.PropertyToID. |
accelerationStructure | 将 RayTracingAccelerationStructure 设置成的值。 |
为 RayTracingShader 的 RayTracingAccelerationStructure 属性设置此值。
The RayTracingAccelerationStructure you specify as an argument is globally visible in all ray tracing shader types (e.g. closest hit, any hit, miss, etc.).