Version: 2023.1

BatchRendererGroup.SetLoadingMaterial

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public void SetLoadingMaterial (Material material);

参数

material The material to display while a shader is compiling. If this value is null, Unity does not display anything.

描述

Set the loading material for the BatchRendererGroup.

When you render with a BatchRendererGroup and a shader is currently compiling, Unity doesn't display the default loading shader. Use this function to display a given material instead.