other | 该碰撞中涉及的其他 Collider2D。 |
当另一个对象离开附加到该对象的触发碰撞体时发送(仅限 2D 物理)。
在调用期间传入的 Collider2D 参数中报告有关其他碰撞体的进一步信息。
**注意:**触发器事件将发送到已禁用的 MonoBehaviour,以便允许启用 Behaviour,以响应碰撞。
另请参阅:Collider2D 类、OnTriggerEnter2D、OnTriggerStay2D。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public bool characterInQuicksand;
void OnTriggerExit2D(Collider2D other) { characterInQuicksand = false; } }
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