Version: 2023.1
public void ConfigureClipFromMask (AvatarMask mask);

参数

mask 将从其中导入遮罩设置的 AvatarMask

描述

将遮罩设置从 AvatarMask 复制到剪辑配置中。

写入 AssetPostprocessor 时,使用此方法将 AvatarMask 复制到剪辑配置中。

另请参阅:ModelImporterClipAnimation.ConfigureMaskFromClip

using UnityEditor;
using UnityEngine;

public class CopyAvatarMask : AssetPostprocessor { void OnPreprocessAnimation() { var modelImporter = assetImporter as ModelImporter;

//Create a new AvatarMask to edit the mask var mask = new AvatarMask(); var clips = modelImporter.clipAnimations;

//Acquire the mask from the clip clips[0].ConfigureMaskFromClip(ref mask);

//Filter out the first non-root (0) bone mask.SetTransformActive(1, false);

//Apply the mask back to the clip clips[0].ConfigureClipFromMask(mask);

//Apply the clips back to the ModelImporter modelImporter.clipAnimations = clips;

//Destroy the AvatarMask since we're not using it anymore Object.DestroyImmediate(mask); } }