unloadAllLoadedObjects | 确定是否还将卸载从 AssetBundle 加载的对象的当前实例。 |
卸载 AssetBundle 释放其数据。
When unloadAllLoadedObjects
is false, tracking data structures and any memory buffers holding content of the AssetBundle will be freed. But any instances of objects loaded from this bundle will remain intact.
当 unloadAllLoadedObjects
为 true 时,也将销毁从该捆绑包加载的所有对象。如果场景中有 GameObjects 引用这些资源,则对它们的引用将丢失。
不管是哪种情况,除非重新加载该捆绑包,否则将无法再从它加载任何其他对象。
See AssetBundles compression for a description of the different compression formats used and their impact on memory while loaded.
See Also: UnloadAllAssetBundles, UnloadAsync, Using AssetBundles Natively.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.