ctx | 要完成的高度贴图绘制上下文。 |
editorUndoName | 用于撤销堆栈的唯一名称。 |
Helper 函数,用于完成高度贴图修改。
在修改后的数据写入到 PaintContext.destinationRenderTexture 之后,调用该函数可以将修改内容复制回原始地形区块。
该函数还通知 Unity 更新每个受影响的高度贴图中的脏区,以便更新碰撞和物理效果。
该函数还将释放 PaintContext 中所有分配的资源。
请参阅 TerrainPaintUtility.BeginPaintHeightmap、PaintContext 和 PaintContext.ScatterHeightmap。
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