cameraInstanceID | The InstanceID of the camera for which freeUnusedRenderingResources is being set. See Object.GetInstanceID. |
freeUnusedRenderingResources | The value to set to this camera's freeUnusedRenderingResources flag. |
Defines whether Unity cleans up rendering resources for a given Camera during garbage collection.
Each Camera has its own KeepUnusedRenderingResources
setting, which is false
by default. Unity uses this per-Camera setting in combination with the Terrain's overall KeepUnusedRenderingResources
setting. If either setting is true
, Unity preserves all rendering resources regardless of how long they've remained unused.
See Also: Terrain.GetKeepUnusedCameraRenderingResources, Terrain.keepUnusedRenderingResources.