name | 着色器属性名称。 |
int 该名称的唯一整数。
获取着色器属性名称的唯一标识符。
使用属性标识符比将字符串传递到所有材质属性函数更有效。例如,如果要多次调用 Material.SetColor 或者使用 MaterialPropertyBlock,则最好只获取一次所需属性的标识符。
在 Unity 中,着色器属性的每个名称(例如 _MainTex
或 _Color
)均分配有唯一
整数,在整个游戏中,该整数均保持相同。在游戏的不同次运行之间或在不同机器之间,这些数字不同,因此不要存储或通过网络发送这些数字。
另请参阅:Material、MaterialPropertyBlock。
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