Version: 2022.3

CommandBuffer.SetRandomWriteTarget

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public void SetRandomWriteTarget (int index, Rendering.RenderTargetIdentifier rt);
public void SetRandomWriteTarget (int index, ComputeBuffer buffer, bool preserveCounterValue);
public void SetRandomWriteTarget (int index, ComputeBuffer buffer);
public void SetRandomWriteTarget (int index, GraphicsBuffer buffer, bool preserveCounterValue);
public void SetRandomWriteTarget (int index, GraphicsBuffer buffer);

参数

index 着色器中随机写入目标的索引。
buffer Buffer to set as the write target.
preserveCounterValue 是否保持附加/使用计数器的值不变。
rt RenderTargetIdentifier to set as the write target.

描述

为 Shader Model 4.5 级别的像素着色器设置随机写入目标。

This is the CommandBuffer equivalent of Graphics.SetRandomWriteTarget. The same limitations and exceptions apply to this call as to Graphics.SetRandomWriteTarget.