joystickName | 要检查的游戏杆的名称(由 Input.GetJoystickNames 返回)。 |
bool 如果已预先配置该游戏杆布局,返回 true,否则返回 false。
确定 Unity 是否已预先配置某个特定的游戏杆模型。(仅限 Linux)。
预先配置的游戏杆按以下顺序报告按钮和轴的索引。 按钮:A、B、X、Y、左缓冲键、右缓冲键、选择键、开始键、导航键、左摇杆键、右摇杆键 轴:左摇杆 x、左摇杆 y、左扳机键、右摇杆 x、右摇杆 y、右扳机键、水平方向键、垂直方向键。
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