position | 要在其中绘制纹理的屏幕矩形。 |
image | 要显示的 Texture。 |
scaleMode | 当图像的宽高比不适合要绘制的宽高比时,如何缩放图像。 |
imageAspect | 用于源图像的宽高比。如果为 0(默认值),则使用图像的宽高比。 |
mipLevel | 要进行采样的 Mip 级别。如果为负值,将对纹理进行正常采样。 它会设置材质 _Mip 属性。 |
在矩形内绘制纹理的 Alpha 通道。
另请参阅:GUI.color、GUI.contentColor
编辑器窗口中的 Alpha 纹理。
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