Version: 2022.3

DrawGizmoConstructor

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public DrawGizmo (GizmoType gizmo);

参数

gizmo 用于指示应绘制辅助图标的标志。

描述

定义应调用辅助图标以进行绘制的情况。

另请参阅:GizmoTypeDrawGizmo

using UnityEngine;
using UnityEditor;

// Draw an image above the light when the light is not selected // The icon has to be stored in Assets/Gizmos

public class ExampleScript : MonoBehaviour { // Draw an image above the light when the light is not selected [DrawGizmo(GizmoType.NotInSelectionHierarchy | GizmoType.Pickable)] static void drawGizmo1(Light light, GizmoType gizmoType) { Vector3 position = light.transform.position;

Gizmos.DrawIcon(position + Vector3.up, "ninja.jpg"); }

// Place a red sphere around a selected light. // Surround the sphere dark shaded when not selected. [DrawGizmo(GizmoType.Selected | GizmoType.NonSelected)] static void drawGizmo2(Light light, GizmoType gizmoType) { Vector3 position = light.transform.position;

if ((gizmoType & GizmoType.Selected) != 0) { Gizmos.color = Color.red; } else { Gizmos.color = Color.red * 0.5f; } Gizmos.DrawSphere(position , 1); } }

public DrawGizmo (GizmoType gizmo, Type drawnGizmoType);

参数

gizmo 用于指示应绘制辅助图标的标志。
drawnGizmoType 应为其绘制辅助图标的对象类型。

描述

同上。drawnGizmoType 决定了我们绘制辅助图标所必须面向的对象类型。

如果 drawnGizmoType 为 null,该类型将由绘制辅助图标方法的第一个参数决定。 如果 drawnGizmoType 不为 null,该类型必须与第一个参数的类型相同或是其子类型。