unloadAllLoadedObjects | 确定是否还将卸载从 AssetBundle 加载的对象的当前实例。 |
卸载 AssetBundle 释放其数据。
When unloadAllLoadedObjects
is false, compressed file data inside the bundle itself will be freed, but any instances of objects loaded from this bundle will remain intact.
After calling UnloadAsync on an AssetBundle, you cannot load any more objects from that bundle and other operations on the bundle will throw InvalidOperationException.After calling UnloadAsync on an AssetBundle, you cannot load any more objects from that bundle and other operations on the bundle will throw InvalidOperationException.
当 unloadAllLoadedObjects
为 true 时,也将销毁从该捆绑包加载的所有对象。如果场景中有 GameObjects 引用这些资源,则对它们的引用将丢失。
不管是哪种情况,除非重新加载该捆绑包,否则将无法再从它加载任何其他对象。
有关所使用的不同压缩格式及其在加载时对内存的影响的说明,请参阅构建 AssetBundle。
另请参阅:AssetBundle.UnloadAllAssetBundles。
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