component | 要绑定的组件。 |
为 **component** 的所有属性添加绑定。
using UnityEngine; using UnityEditor; using UnityEditor.Animations;
public class BindComponentScript : MonoBehaviour { void Start() { var recorder = new GameObjectRecorder(gameObject);
// Add bindings for all the properties of the Transform and BoxCollider components. recorder.BindComponent(transform); recorder.BindComponent(GetComponent<BoxCollider>()); } }