在 2019.1 中添加了场景可见性开关 NewIn20191
在 2019.1 中添加了场景可见性选项 NewIn20191
从 2019.1 版开始完全支持摄像机导入 NewIn20191
在 Unity 2019.1 中添加了自定义包 NewIn20191
在 2019.1 中为 Android 添加了 OpenGL ES 3.2 支持 NewIn20191
在 2019.1 中添加了为一个部分的所有组件切换辅助图标可见性的辅助图标菜单选项 NewIn20191
在 Unity 2019.1 中添加了"切换场景可见性"NewIn20191
在 2019.1 中添加了用于访问自定义 Editor 工具的按钮和菜单 NewIn20191
在 2019.1 中添加了 Skin Weights NewIn20191
在 2019.1 中添加了 Scene 视图摄像机设置 NewIn20191
在 2019.1 中添加了 Shortcuts Manager NewIn20191
Sprite Packer deprecated in 2020.1 NewIn20191
在 Unity 2019.1 中向粒子系统添加了 Row Mode 属性 NewIn20191
在 2019.1 版中添加了 Limit Lightmap Count NewIn20191
在 Unity 2019.1 中添加了适用于移动平台的光照贴图编码设置 NewIn20191
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