2018.3 版中的新功能 NewIn20183
在 2018.3 版中添加了等距瓦片地图 NewIn20183
在 2018.3 版中添加了等距瓦片地图 NewIn20183
在 2018.3 版中添加了等距瓦片地图 NewIn20183
在 2018.3 版中添加了等距瓦片地图 NewIn20183
在 2018.3 版中添加了等距瓦片地图 NewIn20183
在 2018.3 版中添加了推测性碰撞检测 NewIn20183
在 Unity 2018.3 版本中改进了 AssemblyUpdater 日志记录 NewIn20183
在 Unity 2018.3 中向 Particle System Emission 模块添加了爆发概率 NewIn20183
在 2018.3 版中向粒子系统添加了 Influence Filter 和 Influence Mask NewIn20183
在 2018.3 中添加了子游戏对象的选择轮廓线 NewIn20183
在 2018.3 中添加了 Light Explorer 扩展 NewIn20183
在 2018.3 版中添加了 Remove Ringing NewIn20183
在 2018.3 版中向粒子系统添加了 Culling Mode 和 Ring Buffer Mode 属性 NewIn20183
在 2018.3 版中添加了子游戏对象的选择轮廓 (Selection Outline) NewIn20183
在 2018.3 版中为 Renderer 模块添加了新的粒子系统选项 NewIn20183
在 2018.3 版中向粒子系统 Shape 模块添加了 Sprite 和 Sprite Renderer 发射形状 NewIn20183
在 2018.3 版中向粒子 Sub Emitters 模块添加了 Emit Probability 属性 NewIn20183
在 Unity 2018.3 中向粒子系统添加了 Time Mode 属性 NewIn20183
在 2018.3 版中添加了粒子系统 Loop/Ping-Pong 曲线播放 NewIn20183
在 2018.3 版中添加了粒子系统力场 (Particle System Force Field) NewIn20183
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