nativeTex | 原生 2D 纹理对象。 |
更新 Unity 纹理以使用不同的原生纹理对象。
此函数最适用于原生代码插件,这些插件在 Unity 外部创建平台特定的纹理
对象,并且需要在 Unity 场景中使用这些纹理。对于使用 CreateExternalTexture 创建的纹理,如果/当其发生更改时,该函数切换到另一个底层纹理对象。
另请参阅:CreateExternalTexture。
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