timeoutSeconds | 停止预加载前的超时(可选)。当不需要超时时设置为 0.0f。 |
activateCameraOnTimeout | 设置为 true 可在超时到期时激活连接的 Camera 组件。 |
disableCameraCuttingFrom | 超时时停用的 Camera(如果 Camera.activateCameraOnTime 为 true)。此参数可以为 null。 |
启动此摄像机的串流数据预加载。
激活此摄像机位置的纹理串流。这是为了在短时间激活 Camera 之前预加载纹理 Mipmap。
当同一游戏对象上的摄像机组件变为启用状态时,将禁用预加载。
可以使用 StreamingController.CancelPreloading 手动禁用预加载
如果在已启用关联的摄像机时调用此函数,该函数将不执行任何操作。
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