表示不再使用此 UnityWebRequest,并且应清理它使用的所有资源。
使用完 UnityWebRequest 对象后,无论请求成功还是失败,您都必须调用 Dispose。
安全起见,通常最好的做法是采用 using statement 确保正确清理 [UnityWebRequest],以防存在未捕获的异常。
using UnityEngine; using UnityEngine.Networking; using System.Collections;
public class MyExampleBehaviour : MonoBehaviour { public IEnumerator Start() { using (UnityWebRequest request = UnityWebRequest.Get("https://my-website.com")) { yield return request.Send(); Debug.Log("Server responded: " + request.downloadHandler.text); } } }
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