如果启用了 Behaviour,则每帧调用 LateUpdate。
LateUpdate 在调用所有 Update 函数后调用。 这对于安排脚本的执行顺序很有用。例如,跟随摄像机应始终在 LateUpdate 中实现, 因为它跟踪的对象可能已在 Update 中发生移动。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void LateUpdate() { transform.Translate(0, Time.deltaTime, 0); } }
要获取自上次调用 LateUpdate 以来所经过的时间,请使用 Time.deltaTime。 仅在启用了 Behaviour 时,才会调用该函数。 您可以重载该函数来提供您的组件的功能。
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