UnityEvent 的 three 参数版本。
如果想使用通用 UnityEvent 类型,您必须覆盖类类型。
using UnityEngine; using UnityEngine.Events;
[System.Serializable] public class MyIntEvent : UnityEvent<int, int, int> { }
public class ExampleClass : MonoBehaviour { public MyIntEvent m_MyEvent;
void Start() { if (m_MyEvent == null) m_MyEvent = new MyIntEvent();
m_MyEvent.AddListener(Ping); }
void Update() { if (Input.anyKeyDown && m_MyEvent != null) { m_MyEvent.Invoke(5, 6, 7); } }
void Ping(int i, int j, int k) { Debug.Log("Ping" + i + j + k); } }
GetPersistentEventCount | 获取已注册的持久性监听器的数量。 |
GetPersistentListenerState | Returns the execution state of a persistent listener. |
GetPersistentMethodName | 获取索引处的监听器的目标方法名称。 |
GetPersistentTarget | 获取索引处的监听器的目标组件。 |
RemoveAllListeners | Remove all non-persistent (ie created from script) listeners from the event. |
SetPersistentListenerState | 修改持久性监听器的执行状态。 |
GetValidMethodInfo | 提供了对象、函数名称和参数类型列表;找到匹配的方法。 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.