通常情况下,当场景被修改后,编辑器中将发生播放器循环更新。无论场景是否已被修改,此方法都允许您对播放器循环更新进行排队。
当场景被修改时,它会强制重绘任何将 autoRepaintOnSceneChange 设置为 true 的窗口。此外,播放器循环也将运行,从而更新任何标有 ExecuteInEditMode 的脚本或将 runInEditMode 设置为 true 的 MonoBehaviours。
有时,即使场景未修改,您可能也需要更加一致的更新,因此,您可以通过调用此方法来对更新进行排队。
另请参阅:ExecuteInEditMode、MonoBehaviour.runInEditMode、EditorWindow.autoRepaintOnSceneChange。
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