实现此函数以创建自定义检视面板。
Inside this function you can add your own custom IMGUI based GUI for the inspector
of a specific object class.
**注意**:此函数必须重载才能正常工作。
另请参阅:Editor.DrawDefaultInspector。
以下示例介绍了如何使用 override
创建自定义标签:
using UnityEngine; using System.Collections; using UnityEditor;
// Creates a custom Label on the inspector for all the scripts named ScriptName // Make sure you have a ScriptName script in your // project, else this will not work. [CustomEditor(typeof(ScriptName))] public class TestOnInspector : Editor { public override void OnInspectorGUI() { GUILayout.Label ("This is a Label in a Custom Editor"); } }
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