Version: 2022.1

TextureImporter.GetPlatformTextureSettings

切换到手册
public bool GetPlatformTextureSettings (string platform, out int maxTextureSize, out TextureImporterFormat textureFormat, out int compressionQuality, out bool etc1AlphaSplitEnabled);

参数

platform 需要进行设置的平台(请参阅以下选项)。
maxTextureSize 最大纹理宽度/高度(以像素为单位)。
textureFormat 给定平台的纹理格式。
compressionQuality 值的范围为 0 到 100,等同于标准 JPEG 质量设置。
etc1AlphaSplitEnabled ETC1 和 Alpha 分离标志的状态。

返回

bool 如果发现平台覆盖,则为 true,如果未发现任何覆盖,则为 false。

描述

Gets platform specific texture settings.

The values for the chosen platform are returned in the "out" parameters. The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "PS4", "XboxOne", "Nintendo Switch" and "tvOS".

using UnityEngine;
using UnityEditor;
using UnityEngine.UI;
using System.Collections;

public class DisplayInfo : EditorWindow { [MenuItem("PlatformSettings/GetSettingsForAndroid")] static void GetAndroidSettings() { string platformString = "Android"; int platformMaxTextureSize = 0; TextureImporterFormat platformTextureFmt; int platformCompressionQuality = 0; bool platformAllowsAlphaSplit = false;

TextureImporter ti = (TextureImporter)TextureImporter.GetAtPath("Assets/characters.png"); if (ti.GetPlatformTextureSettings(platformString, out platformMaxTextureSize, out platformTextureFmt, out platformCompressionQuality, out platformAllowsAlphaSplit)) { Debug.Log("Found some overrides for platform: " + platformString); } } }

public bool GetPlatformTextureSettings (string platform, out int maxTextureSize, out TextureImporterFormat textureFormat, out int compressionQuality);

参数

platform 需要进行设置的平台(请参阅下文)。
maxTextureSize 最大纹理宽度/高度(以像素为单位)。
textureFormat 纹理的格式。
compressionQuality 值的范围为 0 到 100,等同于标准 JPEG 质量设置。

返回

bool 如果发现平台覆盖,则为 true,如果未发现任何覆盖,则为 false。

描述

Gets platform specific texture settings.

The values for the chosen platform are returned in the "out" parameters. The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "PS4", "XboxOne", "Nintendo Switch" and "tvOS".


public bool GetPlatformTextureSettings (string platform, out int maxTextureSize, out TextureImporterFormat textureFormat);

参数

platform 需要进行设置的平台(请参阅下文)。
maxTextureSize 最大纹理宽度/高度(以像素为单位)。
textureFormat 纹理的格式。

返回

bool 如果发现平台覆盖,则为 true,如果未发现任何覆盖,则为 false。

描述

Gets platform specific texture settings.

The values for the chosen platform are returned in the "out" parameters. The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "PS4", "XboxOne", "Nintendo Switch" and "tvOS".


public TextureImporterPlatformSettings GetPlatformTextureSettings (string platform);

参数

platform 需要进行设置的平台(请参阅下文)。

返回

TextureImporterPlatformSettings 包含平台参数的 TextureImporterPlatformSettings 结构。

描述

Gets platform specific texture settings.

Returns the parameters for the chosen platform. The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "PS4", "XboxOne", "Nintendo Switch" and "tvOS".